Hi, I'm Aurel (paranoodle) and I'm autistic and Star Ocean 3 is one of my special interests. I replay it pretty often, sometimes winging it and sometimes with a guide when I want to get specific endings/etc. And there's some really good guides around on GameFAQs, but almost every time I've needed to have 3+ open at once while I cross-reference things, so I've decided to try to make my own "all-in-one" walkthrough of sorts, taking advantage of scripting to give readers toggles for what parts they do/don't want covered.
That said I'll link to the more in-depth FAQs/walkthroughs that cover things this guide doesn't cover, especially for the more complicated topics like Item Creation or how the AI works.
This guide is pretty obviously unfinished so far, but I've decided to start releasing it a little early in order to get feedback on the best way to display/word/cover things. I'm trying to go through it roughly linearly so people just starting the game and who are slow at playing can have more or less the intended experience.
Just a heads-up that I haven't gone through and verified all information in the guide yet, most is either from memory or from other guides, but there's a couple things I haven't been able to confirm for sure. I'll go through everything myself later, but if you run into anything incorrect in the meantime and want to let me know, feel free to @ or DM me on Twitter.
Currently in this guide:
Currently not yet in this guide:
Any chunks that are currently missing (within sections that are already otherwise written) will be quickly mentioned in red panels like this:
(all dates in dd.mm.yy format)
This guide aims to be as spoiler-free as possible, but some concessions have to be made for simplicity's sake. Any and all story spoilers will be avoided, but due to how guides work there will be mechanics-related spoilers such as revealing which characters become party members, when certain abilities unlock, etc.
That said, things like puzzle solutions will always be under a block so you can reveal them as you'd like, but don't risk seeing on accident if you want to solve them yourself.
Way too much of this guide was written from memory and by double-checking things ingame, but specific sources to fill in the gaps include:
In general, if there's anything you'd like more context/information on, especially specific systems/mechanics, I'd recommend taking a look at the GameFAQs guides! There's some on almost every aspect of this game by now and most get very in-depth.
I'm not sure exactly what to cover just like that but the general gist is that this is a game with real-time, instanced combat, with 3 party members at a time.
Star Ocean 3 has 6 mandatory party members (as in, no matter what you do, they'll always join your party), and 4 optional party members. Of those optional party members, you can only ever recruit two in a given playthrough, for a total of 8 party members.
We'll cover the exact requirements for optional party members as it becomes relevant in-game.
Private Actions (PAs) are scenes that change party members' Affection Points (AP). They usually come in one of two varieties: dialogue options in cutscenes (either as part of the main story or sidequests), or just talking/interacting with an item/character at a given point. The latter means that depending on your goals sometimes you'll want to be careful not to talk to someone.
The main use of PAs (other than roleplaying) is that AP is what determines which character's ending you get come the end of the game. The requirements for getting a character's ending are:
If more than one character meets these criteria, then you get the ending of whoever has the highest affection for Fayt. If none of the characters meet these criteria, then you get Fayt's solo ending.
Outside that, AP is also relevant during gameplay itself, in one of two ways:
Neither of these are important on a casual playthrough, but they can become relevant when min-maxing.
For this guide, you can use the drop-down at the top of the screen to pick which PAs you'd like to be guided to, with "Show all PAs" as an option if you just want to know what your options are as you go. The other options are:
Since the PS2 didn't natively have achievements, battle trophies are Star Ocean 3's implementation of them. They're saved onto a memory card, but are independent of any specific save file. This means they carry across playthroughs, and across saves in general (so if a boss has two mutually exclusive battle trophies, you can get them both by reloading a pre-boss save again after obtaining the first one).
Important note: Battle trophies require playing on the Galaxy difficulty or above, and must be turned on in the battle simulator at the very start of the game. If you miss this, you won't be able to obtain any and the system essentially won't exist for that playthrough.
While "town" maps are all complete as soon as you first enter (as well as some unique event maps), that doesn't hold true for field/dungeon maps. You start with a blank map that automatically fills out around where you've walked, and reaching 99% completion on a map will award you one of three items.
The 1/144 Scale Bunny and 1/60 Scale Bunny both increase your combat movement speed by 5%, but neither of them stack with each other or dupes of themselves, so there's no point in keeping more than one bunny and you can just sell the extra for a hefty sum. The 1/1 Scale Bunny cuts your combat movement speed by half, but is worth a significantly higher amount of money.
Do note that when going for map completion, the area that gets filled out where you walk is relatively small, and the map itself tends to extend out a little around its borders, so you'll need to hug the walls quite a bit to reach 99%+.
Some areas can be completed on your first visit, but some will require more than one, either due to some areas being locked behind story progress directly, or due to requiring a mid-game item that destroys damaged walls. We'll point out which map completions can be obtained when.
idk, u tell me
About the technical aspects of this guide:
About the banner buttons specifically:
About the game-related aspects:
No map completion
Watch through the intro cutscenes up until you get control of Fayt.
Starting now, you can explore this entire area more or less freely, but if you're paying attention to Private Actions at all you'll want to be careful where you go and who you talk to.
Explore the first hallway you're in (and any of the north-side rooms) if you want, then when you're ready to move on go to either end of the hallway, both teleporter rooms will take you to the same place.
PA 1: Make sure not to check the trash can in room 105.
PA 1: Check the trash can in room 105 before speaking to Fayt's parents.
Once you're in the hotel area proper, you can visit the south-side or central rooms if you want, or take the southwest teleporter room to go visit the beach. If you do, watch out for the following PAs:
PA 2: Make sure not to speak to Sophia on the beach before speaking to Fayt's parents.
PA 2: Speak to Sophia on the beach before speaking to Fayt's parents.
PA 3-4: Make sure not to talk to the woman wandering around the beach.
PA 3-4: Talk to the woman wandering around the beach, and pick the first dialogue option. You'll get a second cutscene when exiting the area.
PA 3-4: Talk to the woman wandering around the beach, and pick the second dialogue option.
PA 3-4: Talk to the woman wandering around the beach, and pick the third dialogue option.
Dictionary entry: Examine the two southwest terminals in the hotel lounge (the room in the center of the hotel area) for two entries.
Once you're done with any exploring you'd like to do, enter the room in the northeast of the hotel area and watch a cutscene.
PA 5: When talking to Peppita, pick the first dialogue option.
PA 5: When talking to Peppita, pick the second dialogue option.
PA 6: While in the Rosetti dressing room, don't get too close to the barricaded door on the south side of the room.
PA 6: While in the Rosetti dressing room, go examine the barricaded door on the south side of the room.
When you exit that cutscene, you'll now be able to start the battle simulator if you interact with one of the panels in the NE, NW, SE, or SW corners of the hotel lounge (the room at the center of the hotel area). Be aware that starting the battle simulator is a point of no return.
PA 7: When accessing the Game Room panel, pick the first dialogue option.
PA 7: When accessing the Game Room panel, pick the second dialogue option.
The battle simulator includes a tutorial, but deciding to read that tutorial or not counts as a PA, so be aware of that. Similarly, winning/losing battles and so on are also PAs. Heads-up that the second and third battles (if you choose to do them) are far from trivial and might be too hard for a new player.
Remember to activate battle trophies in the simulator if you want them, it's the only time you can do so.
PA 8: When in the Battle Simulator, pick at least one of the options other than "Battle Trophies" and "Start Game".
PA 8: When in the Battle Simulator, pick "Start Game" before any other option (other than "Battle Trophies" if you want those).
PA 9-11: Lose the first battle.
PA 9-11: Win the first battle, pick the first dialogue option to play again, then pick the second dialogue option to end the tutorial. Note that you cannot lose/flee either of these battles if you want all the affection points. If you don't think you can survive a battle, escaping is better than losing.
PA 9-11: Win the first first battle, then pick the second dialogue option to end the tutorial.
PA 9-11: Win the first battle, pick the first dialogue option to play again, then pick the first dialogue option again to play one more time. Note that you cannot lose/flee either of these battles if you want all the affection points. Either loss or defeat is better than not selecting to play again.
PA 9-11: Win the first battle, pick the first dialogue option to play again, then pick the second dialogue option to end the tutorial. Note that you cannot lose either of these battles. If you're having trouble with a battle, losing is better than escaping.
PA 9-11: Win the first battle, pick the first dialogue option to play again, then pick the first dialogue option again to play one more time. Note that you cannot lose/flee either of these battles if you want all the affection points. If you're having trouble with a battle, losing is better than escaping.
Once you're done playing in the simulator, you'll get more cutscenes. Exit the lounge, do PA 12 below as needed then go take one of the teleporters.
PA 12: Don't stop by the Rossetti dressing room while leaving.
PA 12: Stop by the Rossetti dressing room while leaving and talk to Peppita.
There's more cutscenes, then eventually you'll have your first real battle:
This mini-boss consists of three battles in a row, of several incapacitators each. You only have Sophia and Fayt for the first one, but Peppita joins for the next two.
Overall these fights are easier than the battle simulator, as the enemies don't hit very hard and go down quite fast. Try to group them to hit several at once if you feel overwhelmed.
Next up:
At this point, I'd recommend saving at the elder's house (inn), because we'll be heading into our first proper dungeon! Head back out of the village, and you'll notice the NPCs previously blocking the way to the Ruins of Coffir are now gone.
This also marks the earliest point at which you can 100% the Pesotto Forest map, and it's the best possible time to do so as there's no story triggers in that area at the moment.
Regardless of how you solved the puzzle, save your game, then enter the southeast room in the hideout. You'll see a cutscene and start your first boss battle.
HP: 1600 | MP: 35000 | Resists Fire
Don't try to MP-kill him, he's resistant to fire (the only source of MP damage you can have at this point) and has ridiculously high MP, as opposed to his low HP. Focus on avoiding his gunfire and get hits in when you can, and he'll drop soon enough.
Defeat Norton within 30 seconds: Spam Blade of Fury (get a cancel bonus going if you can), or spam Cliff's light attack. Either should finish the fight within the time limit, and Norton's dying speech doesn't count.
Defeat Norton without taking damage: This only applies to the character you're currently controlling, so just run to the bottom of the screen and let Cliff handle the fight for you. Use items on him if you need to, just try to stay out of Norton's way.
Now that you're done, watch the cutscene, then return to the room with the save point. Save if you need to, but we won't be running into anything more than wandering enemies for a bit.
Exit the hideout, watch a cutscene, then exit the ruins and go back to Whipple.
You'll have some cutscenes in Whipple, after which you're free to leave if you'd like. Before you do so, though, you can talk to the village chief and he'll give you a Medecentra Pyroxene as a reward for your actions. It's an accessory that halves the HP cost of battle skills when equipped.
This is now your last chance to do anything on this planet before you leave! If you haven't bought the Ring Mail yet and you're doing okay on defense, I'd recommend putting it off as you can find one for free in the next dungeon.
Once that's done, head back to the southern half of Pesotto Forest, specifically the spot just to the southwest of the save point. Make sure to save either here or in the village if you don't want to risk rewatching some of the previous cutscenes.
Time for some cutscenes, including a weirdly-paced flashback, after which you'll be in a ship with Cliff and Mirage. Speak with Cliff once and with Mirage three times, after which you can leave and enjoy some more cutscenes.
Inquisitor - HP: 1300 | MP: 40
Soldiers - HP: 400 | MP: 18
Now that you have a full three-person party, this fight is pretty easy. Kill the soldiers first, then focus on the inquisitor. Nel can heal you if you ever need it.
Make your way across the map towards the first white patch, which is a slippery ice slope. Both this and the next white patch will make you slip downwards when you walk on them, and hitting the wall too fast will make Fayt fall over and you'll reappear at the top of the slope. Just either hold right while slipping, or hold up and step off before you hit the wall, and you'll be fine. If you need to walk back up, hold circle as you walk and you won't slip.
Save your game, and get ready for the boss of this dungeon.
HP: 3500 | MP: 80 | Immune to Water, Weak to Fire
Immune to water damage, but weak to fire. It also has only 80MP so if you have Blazing Sword on Fayt, this fight is a cakewalk. It's rather slow, so focus on avoiding its strong attacks, whereas for its weak attacks you can either try to avoid them, or keep your fury high so it hits you at 100% and gets stunned.
Defeat Giant Crab within 1 minute: Should be really easy if Fayt has Blazing Sword. If not, try to use Aerial instead and set Cliff to manual so he gets stuns in on his own while you pummel the boss.
Defeat Giant Crab without taking damage: Same as with Norton, just stay out of the way and let the CPU handle the rest. If you want it to go a little faster, you can try to join in if you're confidant you can dodge its attacks.
Go back and save if you need to, we're almost out. The large white patch in the last room is thin ice, which will break if you go on it and you're not walking. This is done by holding the circle button as you move, not by tilting the left stick more gently. You can now exit the aqueducts and reach the city proper after a cutscene.
There isn't a lot to do in the city just yet other than any basic shopping you need, as well as talking to NPCs. The castle is locked off for now, as the guards won't let you in. Grab any treasure if you'd like, save at the inn, and head out the East exit when you're ready.
Map Completion Reward: 1/144 Scale Bunny (can be completed right away)
First off is a cutscene that will drop you off a little ways from the Kirlsa entrance. You can technically already complete the map now, but you'll run into another cutscene if you head East and it's almost impossible to hit 99% without triggering it, so the easiest time to grab map completion is after a handful of cutscenes in the next area.
Most of the monsters on the Kirlsa side of the mountains are fine to fight, but heading towards Airyglyph will pit you against enemies you're unlikely to win against at this point in time, so it's best to avoid them completely, or at worst run away from combat. The Dragon Brigade Soldiers specifically are likely to cause game overs very fast.
Anytime you're ready to progress, just head for Kirlsa.
Do any shopping you'd like (heads-up that you can find both a Scale Armor and a Falchion for free in the next area), talk to NPCs, and once you're ready to progress, go down the stairs in the southwest corner of the town and talk to the Sermonic Old Man, then go up to the cemetery (north of the inn, up the stairs) and watch a cutscene there.
Dictionary entry: Speak to Astor in the house across from the inn for his entry.
Once you're done with that, starting the next morning you'll be allowed to leave town. Do so via the north exit.
PA 17: Starting now (and until entering the "Granah Hills" region for the first time), if you decide to return to Airyglyph for whatever reason, make sure not to talk to Cliff next to the Aqueducts entrance.
PA 17: Go all the way back to Airyglyph, talk to Cliff next to the Aqueducts entrance, and pick the first dialogue option.
PA 17: Go all the way back to Airyglyph, talk to Cliff next to the Aqueducts entrance, and pick the second dialogue option.
That said, as mentioned in the previous section, if you're interested in getting some overpowered weapons, now is the best time to do it. Kirlsa's west exit has also opened back up, meaning you're free to backtrack to Airyglyph if you'd like, and you can sell the map completion rewards from Pesotto Forest and Traum Mountains for a cool 18000 Fol total. This is just under the amount you need to buy the Holy Sword, which is by far the best weapon you can get for Fayt at this stage in the game.
If you don't play Fayt you might be tempted by one of the other weapons, but the Damask Gauntlet is absurdly overpriced (and not to be confused with Damask Gauntlets, another one of Cliff's weapons) and the Osprey Dagger will make a less significant upgrade for Nel than the Holy Sword would for Fayt.
As with a number of the maps so far, several areas on this first map are currently blocked off on account of us not having anything to destroy rocks with.
The path through this first map is fairly straightforward, just head to the save point via the east route, heal, and save in preparation for the boss.
HP: 3600 | MP: 163 | Absorbs Earth
Absorbs earth magic, but has no other elemental strengths/weaknesses. Has high HP but relatively low MP, so you might want to consider trying for an MP kill.
This fight has boulder hazards like other fights in this dungeon, so keep an eye out for those. If you hear "Earth Glaive", try to run behind the boss. Unfortunately the rest of your party might not follow, so keep on top of healing as necessary.
If you're having too much trouble, take advantage of the healing pad and save point in the previous room to grind as necessary.
This boss has no associated battle trophies.
Once the fight is over, go north and pull the lever there. The door you came through locked behind you, so you have to go back around to continue. I recommend saving before you start on the next half of the dungeon, which is located in the room labeled Hauler Console.
Once you're out, you can talk to the NPC at the exit if you ever want to return to the beginning of the puzzle and redo it. As soon as you've reached the end at least once, you'll have the "automatic" option at the console so you don't have to do the puzzle again unless you want to.
Dictionary entry: Examine the painting near the front desk of the inn, then read the entry for "Nevelle Zelpher" to get a second entry.
Once you're ready, enter the large building in the center-northeast of town, the one on the map with the save point. Explore the first floor if you want, your goal is the room at the end of the hall and to your right, which will trigger a cutscene.
Dictionary entry: Examine the note on the table in the kitchen (from where you enter, go down the hallway and take a left) the first time you visit the mansion.
You now have access to the save point, and you're free to move around again if you'd like to, just examine the bed next to Cliff when you want to call it a night.
In the morning, go downstairs and back into the conference room (the same room as before) and watch another cutscene. Leave the mansion, then leave Arias but through the southwest exit this time.
To anyone who's made it this far - thanks for checking out the guide! I hope it's been useful and I hope you like the game so far :)
Like I mentioned in one of the opening sections, if anything is missing, badly-worded, hard to understand, or whatever else, feel free to DM or @ me on Twitter and I'll try to get back to you. Positive messages also allowed but I don't want to fish for those.
Most notably, I'm curious about the following things:
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